3D Math Toolkit OpenTK supplies Vector, Matrix, Quaternion and Bezier structs via its 3D Math Toolkit.Fully Managed, CLS-Compliant Code - OpenTK supports 32-bit and 64-bit versions of macOS with no unmanaged libraries.Flexible GUI Options - OpenTK provides the native, high-performance Game Window designed specifically for games and Xamarin.Mac.Rich, Type-Safe Bindings - OpenTK supports the latest versions of OpenGL, OpenGL|ES, OpenAL and OpenCL with automatic extension loading, error checking and inline documentation.Permissive License - OpenTK is distributed under the MIT/X11 Licenses and is totally free.Easy Integration - OpenTK was designed to easily integrate with. Rapid Development - OpenTK provides strong data types and inline documentation to improve your coding workflow and catch errors easier and sooner.Using OpenTK in a Xamarin.Mac app provides the following features: You may want to take a look at the Exposing C# classes / methods to Objective-C section of the Xamarin.Mac Internals document as well, it explains the Register and Export commands used to wire-up your C# classes to Objective-C objects and UI Elements.Īs stated above, OpenTK (The Open Toolkit) is an advanced, low-level C# library that makes working with OpenGL, OpenCL and OpenAL easier. It is highly suggested that you work through the Hello, Mac article first, specifically the Introduction to Xcode and Interface Builder and Outlets and Actions sections, as it covers key concepts and techniques that we'll be using in this article. In this article, we'll cover the basics of OpenTK in a Xamarin.Mac application. This article gives a brief introduction to using OpenTK in a Xamarin.Mac app. OpenTK can be used for games, scientific applications or other projects that require 3D graphics, audio or computational functionality. OpenTK (The Open Toolkit) is an advanced, low-level C# library that makes working with OpenGL, OpenCL and OpenAL easier.
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